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Overview of the Arrangement of Final Year Projects for Computing and Interactive Entertainment Students

For BAHCIEFS students studying in their final year curriculum in 2021/2022

Some of the rules and descriptions below are subject to approval by the university

The final year project course COMPS496F Interactive Application Project is probably the most important course in the programme. Students will be required to integrate what they have learned and to produce a creative artifact and documentation to describe the concepts, design, and evaluation of the creation.

Students taking these courses must fulfill the mandatory prerequisites, or they would have to wait until the per-requisites are met next year.

COMPS496F Interactive Application Project (10 Credits)

This is a group project course.

Students will attempt a final year project which should provide an opportunity to integrate knowledge and skills acquired in the programme of study. Students will form a team to handle one project. Performance will be assessed both at the project level and the individual level. After the course, students should be able to apply the skills, techniques, and technologies on achieving a purpose in an integrated manner. Students should be able to produce a creative artifact, and to describe the concepts and ideas behind the creation. Students should also be able to collaboratively manage a project and to write effective project reports.

Mandatory prerequisites: Students taking the project course must have completed at least 30 credits out of 45 credits in the Year 3 curriculum of the BAHCIEF programme.

Advice for Students Going into Year 4

Year 3 students should start prepare for the Final Year Project course as soon as the Year 3 curriculum ends. There are activities related to the Final Year Project course in the summer period before Year 4.

1. Essentials of the Final Year Project

A final year project should begin with the following two issues:

This is the tentative list of project topics for 2021/2022.

A project topic describes the domain or area in which the project should serve a purpose. Some examples are listed below:

Main techniques and technologies will be the basis from which students will build their projects' creative artifact. Students may choose one or more in their projects with at least one involving coding. Some examples are listed below:

Note 1: These techniques and technologies involve coding.
2. Project Allocation
3. Supervisors
4. Group Forming and Nomination
5. English Writing
6. Programming

The Final Year Project is very challenging, and it is another level of difficulty compared to your Year 3 courses. Please prepare well before taking this course.

Some Information about the Final Year Project Course

1. Grading
2. Schedule

The following shows a rough schedule of the FYP course. The academic calendar has changed due to the pandemic, the following schedule will change accordingly. This is just for your reference only.

MonthsMilestonesMajor Tasks
September Project Nomination. Studying the topic area and issues of the problem (Research)
Meeting with supervisors and teammates for defining the project
OctoberPresentation #1
Submission of Project Proposal
Testing technologies and developing solution for project proposal
Writing the report
November Designing the prototype system
Implementing the prototype system
December Continuing design and implementation
JanuarySubmission of Interim ReportWriting the report
FebruarySystem DemoContinuing design and implementation
MarchMock Presentation
Submission of Reviews
Designing tests and evaluation
Finalizing the solution and the design of the artifact
Starting to evaluate the artifact
AprilSubmission of Abstracts & BiographyWorking on anything in order to improve the project quality
MayFinal PresentationSubmission of Final Report
Writing the report
3. Classes

There will be around 4 to 6 face-to-face workshop classes for students in this course. They will join students from other computing FYP courses in the classes.

4. Components of FYP

The following diagram describes the components of a FYP.

5. Past FYP Showcase

There is no previous FYP for this programme because it is new, but there are a lot of similar FYP in the Creative Arts programmes and the Computing programmes. You can browse the Showcase of Computing FYP.

Copyright (c) 2011 - 2020

Designed by Dr. Andrew Kwok-Fai LUI
The Computing Programme Team, School of Science and Technology, Hong Kong Metropolitan University, Homantin, Kowloon, HK
Computing Team Hotlines [Phone] 2768-5904 [Fax] 2789-1170 [Email]

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